I'm a senior conceptual artist and Art Director for gaming and entertainment industries. I started my career in middle of 90 last century
in publicity and tv animation show. My worked was essentially in 2d for many aspect, layout background, character design, color and story board. In earlier 2000 i did a switch to Gaming world and digital software. I was a 2d and 3d digital artist for wirelless plateform like Ghostrecon and many sportsgames. I was a lead artist on splintercell on n-gage and DS console at Gameloft (a sister cie of Ubisoft). I teached a training course of traditional drawing and conceptual design at National art Design center of Montreal (NAD) for over 6 years. I was a senior concept artist on Wet at A2M cie now become Behavior. I was an Assistant Art Director and Senior conceptual artist on DeusEx 3 Human Revolution and DLC at Eidos Montreal Groupe of Square Enix. Recently i was a senior conceptual Artist on a triple A games at Warner Brother Games Montreal, comming out in 2013. Now i'm an Art Director at Digital District Montreal on 3D Features Animated film comming out in 2014 (Check it out)
.I'm trying to do some stuffs for my pleasure when i have time.
Current Residence: Montréal, Canada